This example Gauge chart doesn't use the built-in adjusting but uses a cutom onclick event listener (which you can see below) in order to make the adjusting animated. It also uses a custom ondraw event to draw the centerpin.
This goes in the documents header:<script src="RGraph.common.core.js"></script> <script src="RGraph.common.dynamic.js"></script> <script src="RGraph.common.effects.js"></script> <script src="RGraph.gauge.js"></script>Put this where you want the chart to show up:
<canvas id="cvs" width="250" height="250" style="background-color: black; border-radius: 125px; box-shadow: 0 0 25px gray; border: 5px solid #ddd"> [No canvas support] </canvas>This is the code that generates the chart:
<script> gauge = new RGraph.Gauge({ id: 'cvs', min: 0, max: 10, value: 7, options: { anglesStart: RGraph.PI - (RGraph.PI / 8), anglesEnd: RGraph.TWOPI + (RGraph.PI / 8), shadow: false, textColor: 'white', tickmarksBigColor: 'white', tickmarksMediumColor: 'white', tickmarksSmallColor: 'white', colorsRanges: [], backgroundColor: 'black', borderInner: 'black', borderOuter: 'black', borderOutline: 'black', needleColors: ['red'], needleType: 'line', needleTail: true, needleWidth: 7, centerpinRadius: 0.1, titleTop: 'Speed', titleTopColor: 'white', labelsCentered: true, labelsOffset: 7, textAccessible: false } }).on('draw', function (obj) { // This circle becomes the border of the centerpin RGraph.path2( obj.context, 'b a % % % % % % f %', obj.centerx, obj.centery, 10, 0, RGraph.TWOPI, false, '#aaa' ); }).draw(); // // Add a click handler to the canvas to enable adjusting // gauge.canvas.onclick = function (e) { var ca = e.target, obj = ca.__object__, value = obj.getValue(e); obj.value = value; obj.grow(); } </script>